This catalogue of free digital learning initiatives has been finalised as of July 2021. The project team continued to receive requests for new initiatives until November 2022. The catalogue is open and freely accessible to all interested parties

Use the filters on the right to search for specific initiatives in the Catalogue. To find out more about this project, the catalogue and the way it was categorized click here. To download a PDF version of the catalogue, click here

If you would like more information, please contact michaela.protopapa@cardet.org.

Purpose
  • Primary/Secondary Ed
  • Teacher training

IO2: Curriculum and Story boards The ODISSEU Curriculum goes hand in hand with the Online Game and provides the teacher with a background about the educational frameworks used during the development process of both the tool and the curriculum, and an overview of the learning outcomes. It also provides teachers with practical classroom activities and resources that can be used in conjunction with the Online Game.

https://odisseu-project.eu/en/learning-materials/odisseu-curriculum

IO3: Digital Manual for teachers The digital manual will be used by secondary school teachers and will contain practical participatory tools to inform, raise awareness and empower schools to fight hate speech towards asylum seekers and students with a migrant background.

https://odisseu-project.eu/en/learning-materials/digital-manual-teachers

IO4: Online Simulation Game ODISSEU presents a game in the form of an interactive storytelling experience for secondary students. The game follows a young person’s journey from oppression in their home country to exile in a country of asylum. The story aims to increase understanding and raise awareness of refugee issues amongst secondary school students while developing life skills.

https://odisseu-project.eu/en/online-game

IO5: E-library of real life stories how to create impact through storytelling

  • Provides asylum seekers and refugees with new competences, fostering their intercultural self-awareness in order to become educators and agents of change
  • Innovative tools to increase the capacity of organizations and associations working in the reception and integration field to support the empowerment and integration of asylum seekers and refugees
  • A unique counter-narrative that challenges both the stereotypes of asylum seekers and refugees (illegal, welfare fraudster, foreigners taking jobs, invader) and counter-stereotypes (victims, isolated, vulnerable without protection)
https://odisseu-project.eu/en/toolkit https://odisseu-project.eu/en/real-life-stories
Title ODISSEU: Online gaming and Digital tools to promote the asylum seekers Integration and increase awareness amongst schools of the refugees' crisis in Europe
Date launched 01/09/2018
Status (Ongoing, forthcoming) Ongoing
Type of Resource Online Simulation Game, Mobile App
Purpose Primary-secondary education
Teacher Training
Online or Blended Blended
Learning outcomes The ODISSEU project aims to achieve the following goals:
  1. Develop, adapt and transfer an innovative online simulation game to increase understanding and raise awareness of refugee issues amongst secondary school students while developing life skills.
  2. Develop online education resources to support secondary school teachers to engage young people in informed discussions about Migration and Asylum in the EU.
  3. Promote positive interactions and the active participation of asylum seekers and refugees by engaging them to participate in the local community’s life by telling their stories and helping others to understand their perspectives.
  4. Enhancing young people’s critical thinking and media literacy skills, particularly in regards to Internet and social media use, in order to develop resistance to discrimination and indoctrination.
Target group
  • Secondary school teachers
  • Secondary level students
  • Asylum Seekers and/or refugees
  • In-service teachers
  • Members of local organizations dealing with refugee and asylum seeker integration
  • Other educational stakeholders
Evaluation results/ monitoring plan N/A
Learning assessment We have added an evaluation assessment after participants complete the interacting storytelling game.
Recognition or certification of learning N/A
Europass Aligned with basic Europass fields
Financing and sustainability model This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Leading Organization OXFAM - ITALY
Contact Person Contact Person: Emilia Torrisi
E-mail: This email address is being protected from spambots. You need JavaScript enabled to view it.
Website: www.oxfamitalia.org
Website odisseu-project.eu
Mobile app Google Play Store Apple App Store
Is this initiative country-specific? If yes, please specify the country No